Summer of Dragons

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Escape from Thay
Prologue

Tymorian Year 1349, Early Summer

A group of one hundred slaves escaped from southern Thay in the dead of night. Thirty made it to the Thaymouth, a treacherous mountain pass separating Thay from the Khanate of Tymor.

Three of these slaves battled Thay’s Red Wizards and their gnoll slavers in a desperate attempt to escape captivity. The monk Manus Mortis, the halfling Corrin Hornblower, and the tiefling Carnelian escaped that night into the Plains of Death.

There they met a member of the Harpers named Leosin, who guided them to the small town of Greenest, a town where nature has rebounded after the devastating Dragonwinter. Here, they sleep soundly for the first time in months…

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Red Wizard, Cobalt Cultist
Prologue, Part 2

Having escaped from Thay and recovered in Greenest, the party confers with Leosin, the Harper, and learns that a Red Wizard named Azbara Jos has set up a fortress in the southern plains. The Thayan wizard had plagued the region for months, attacking small villages and taking slaves and gold from all around.

Leosin informed the party of a large bounty that had been placed on Azbara’s head, and that he had been hired to eliminate the wizard, but that he had been distracted by disturbing news of a mystery cult called the Cobalt Claw. Originally just another small sect of dragon worshipers, the Claw had suddenly rose to extreme power in the city of Landfall.

The party, seeking revenge on the Red Wizards of Thay, assumed Leosin’s name to secretly hunt Azbara Jos. They tracked the wizard to his stronghold, where he was dealing with a blue-robed elf, a member of the Cobalt Claw who Azbara called “Lady Mondath.” The cultist was apparently collecting a vast hoard of gold from Azbara, who said that they would meet again in the town of Daggerford.

The party infiltrated the fortress and attempted to murder the wizard, but he was able to activate his teleportation circle before the killing blow could be struck. The tiefling druid Carnelian helped the party escape by transforming into a giant eagle and carrying them back to Greenest.

When they returned to the keep, a Greenest soldier informed them that Governor Nighthill wished to speak with them in the morning. “The governor wishes to speak to every wanderer in Greenest on the morrow…”

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